Taming the Pixelated Monster: A Guide to Healthy Gaming for Youths
Video games are a constant presence
in today's youth culture. While they provide entertainment, social connection,
and cognitive benefits, excessive gaming can lead to severe problems.
This blog post will explore the potential downsides of problematic gaming and
equip parents and educators with tools to foster healthy gaming habits in
youngsters.
Understanding
the Risks
Research by Gentile (2009) suggests
that problematic gaming can manifest in several ways, impacting a youth's
mental health, social life, academic performance, and even finances. Excessive
gaming has been linked to anxiety, depression, and negative moods (King &
Delfabbro, 2021). Gaming addiction can lead to social isolation and hinder a
young person's ability to develop strong face-to-face interaction skills.
Studies have also shown a correlation between problematic gaming and neglecting
schoolwork (American Psychiatric Association, 2013). Financial strain can also
be a concern, especially for younger gamers, as in-app purchases and loot boxes
can lead to unexpected financial burdens (Shiers, 2020).
Beyond
the Blame Game
It's important to acknowledge that
video games themselves aren't inherently bad. Przybylski et al. (2009)
highlight the potential for games to foster motivation and positive social
interaction when played moderately.
Empowering
Parents and Educators
There are several strategies that
parents and educators can utilize to promote healthy gaming habits in youths.
Open communication is vital. Talk openly with children about responsible gaming,
financial literacy, and the potential risks associated with loot boxes (Barkley
& Benton, 2013a). Setting boundaries is also essential. Utilize parental
controls to limit in-game purchases, set time limits, and encourage breaks
(Forgatch et al., 2017). Helping young people find a healthy balance is
essential. Encourage engaging activities outside the digital world, like
sports, hobbies, and spending time with friends and family. And if you suspect
gaming addiction, consider consulting a mental health professional with
expertise in adolescent behavior (Hoffman & Bacchus, 2009).
Looking
Ahead: A Collaborative Effort
Combating problematic gaming requires
a collaborative effort. Parents, educators, and even game developers can all
play a role in promoting responsible gaming practices. Future discussions could
explore the potential benefits of moderate gaming and delve deeper into
fostering intrinsic motivation for healthier gaming habits. Additionally,
exploring resources for parents beyond behavioral training approaches, like
those offered by Kazdin (2008), Barkley (2013), Barkley & Benton (2013),
Barkley & Robin (2013), and Forgatch et al. (2017), could be beneficial.
By working together and fostering
open communication, we can create a safer and more balanced gaming environment
for our youth. Remember, gaming can be fun and engaging, but moderation and
awareness are key.
References
American Psychiatric Association. (2013). Diagnostic and
statistical manual of mental disorders (5th ed.). https://dsm.psychiatryonline.org/doi/book/10.1176/appi.books.9780890425596
Barkley, R. A., & Benton, C. M.
(2013a). Your Defiant Child: Eight Steps to Better Behavior. Guilford Press.
Barkley, R. A., & Robin, A. L.
(2014). Defiant teens: A clinician's manual for assessment and family
intervention. Guilford Publications.
Forgatch, M. S., Patterson, G. R.,
& Friend, T. (2017). Raising cooperative kids: Proven practices for a
connected, happy family. Red Wheel/Weiser.
Gentile, D. A. (2009). Pathological video game use among youth.
Addictive Behaviors, 34(10), 925-931. https://europepmc.org/article/MED/21242221
Hoffman,
A. M., & Bacchus, J. (2009). Parent behavioral training for youth with
internet gaming addiction. Journal of Child and Family Studies, 18(4), 477-487.
[[invalid URL removed]
Kazdin, A. E. (2008). Parent
management training: Treatment for oppositional, aggressive, and antisocial
behavior in children and adolescents. Oxford University Press.
Przybylski, A. K., Rigby, C. A., & Ryan, R. M. (2009). The
motivational pull of video games: A self-determination theory approach. Human
Communication Research, 35(4), 434-460. https://selfdeterminationtheory.org/SDT/documents/2006_RyanRigbyPrzybylski_MandE.pdf
Video game addiction articles. (2019, March 16). Video
Game Addiction https://www.video-game-addiction.org/video-game-addiction-articles
Comments
Post a Comment